Aedile is planning a whole crew of city robots, and designing each new one by hand is slow. So we built Morph Studio, starting with the simplest case: tell it in one sentence what a tabletop arm should do, answer a few quick questions, and it designs the whole robot arm: CAD, electronics, joint-level firmware, a physics simulation, a manufacturing plan, a costed parts list and an assembly manual. Want it different? Just say so.
“I want a robot arm that moves cupcakes from a cooling rack tray into boxes at my bakery”our bakery test run, with Claude
A custom robot normally means stitching together CAD, simulation, electronics, firmware and a dozen part suppliers, then redoing all of it every time the design changes. Morph Studio puts that whole loop in one place. Here's one run, start to finish: strawberries, read by Morph's built-in rules with no Claude key.
Type what the robot should do, the way you'd explain it to a coworker. Morph builds a tabletop arm with a two-finger gripper that picks things up and puts them down, and it says up front what you get and what you don't.

Morph asks up to three rounds of quick questions with one-tap answers: how fast, who works nearby, what it's holding. Skip them and it takes sensible defaults. Every assumption stays on screen in the brief, so nothing is hidden.
With your own Claude key, Claude reads your request and answers, however you put it. Without one, Morph's built-in rules do: they handle common, plainly worded requests like this one. The build after that is the same pipeline either way.

Morph sizes every joint, then generates the CAD, electronics, joint-level firmware, simulations, a manufacturing plan, the parts list and the assembly manual, with a timeline of each step. Then it runs its software checks on the result: simulation, torque margins, DRC and DFM.
See every file it makes
Watch the pick-and-place run in a MuJoCo physics simulation, with live joint torques, cycle time, payload and reach. Then ask for a change in your own words, or tap a suggestion. Only what depends on the change rebuilds, while you watch.
Free-form requests need your Claude key; the suggestions and common phrasings work without one. A wrist camera means the camera and its wiring: Morph doesn't write vision code.

One request gives you the files an engineering team would normally make by hand, and they stay in sync: change one thing and only what depends on it regenerates. What it doesn't write: the task program and vision code. Here they are for the strawberry picker above, after one chat edit: “use a custom PCB”.
Ask for a custom PCB and Morph designs the controller board itself: an ESP32-S3, a servo-bus buffer, 5 V and 3.3 V regulators, a protected 12 V input and a servo power switch the e-stop cuts.

Files:board.jsonboard.svgboard_render.svg
Morph places the parts, routes every connection on two layers and runs a design-rule check: 0 violations, nothing left unrouted. Gerbers come with it, plus the parts list and pick-and-place file for JLCPCB's assembly service (half of that list's 36 lines still need a JLCPCB part number looked up).

Files:gerbers.zipjlc_bom.csvjlc_cpl.csv
Controller, power supply, schematic and wiring harness, picked to fit the servos. Here: a one-sheet schematic of the board and a harness of 11 cables, each with its length, wire and connectors.

Files:schematic.svgharness.csvharness_cutlist.csv
An Arduino sketch for the board's ESP32-S3: a serial command server for the five joints and the gripper, with the grip force set from the object and a software e-stop. No task program, inverse kinematics on the robot or vision code.

Not yet compiled for this board or run on an arm. Review it, then test it on the bench.
File:morph_arm.ino
Every line with quantity, estimated cost and where to buy it, from the six servos to the board Morph designed. With network lookups on, Darwin also shortlists agents that can sell or fabricate parts, where it finds one.

How to make every part as a prototype, a pilot run or in production: 3D printing, CNC, sheet metal, with lead times and tooling, and print checks such as overhangs. The prototype here is 23 printed pieces plus the board and harness.

Files:STL + 3MF per partmfg_prototype.zip
Step-by-step build instructions that write themselves from the design, and rewrite themselves when it changes: from the base to the first pick-and-place test, including flashing the firmware and calibrating the force sensors. Here, step 2 puts the new board in the electronics bay.

Files:manual.htmlmanual.json
MuJoCo pick-and-place, payload sweep, workspace and shake tests, with cycle time, payload and torque on every joint. In the payload sweep, its joints carry up to 979 g at 220 mm before the shoulder servo runs out of torque: about 49 times the 20 g strawberry. (The gentle grip set for strawberries would hold about 306 g.)

Files:robot.xmlsim_*.json
The full 3D arm: printed parts, servos, brackets and boards, sized to the job and ready to print or machine. Spin three of them in 3D.
Already own an SO-101 (Hugging Face's open-source arm)? Morph can design the job around it instead of a new arm.
Every picture and number in the tabs above is from one design on one computer: the strawberry picker from How it works, revision r002, made by the chat edit “use a custom PCB” with no Claude key. Morph re-ran 6 of its 9 build stages for it and reused the sizing, gripper and simulation results. Most pictures are Morph Studio's own screens; the board render, the schematic, the manual page and, on phones, the routed board are files Morph exported, shown in a browser. Everything is checked in software only, not bench-tested, and costs are Morph's estimates.
a desk arm with smart-bus servos and a two-finger gripper
in parts, from Morph's cost model (estimates, not vendor quotes)
per cycle, with pick and place passing in simulation
from first message to finished design (the build took 21 s); Claude read each turn in 3 to 4 s
One run of our own test prompt (not a customer), with a Claude key reading it: the arm at the top of this page. Every number comes from that run's own records, simulation and cost estimate, not a bench test, and your job will give different ones. You can spin this exact arm below.
These are the actual 3D models Morph Studio exported for three jobs, with every printed part, servo and circuit board in place. Drag to spin.
I want a robot arm that moves cupcakes from a cooling rack tray into boxes at my bakery
Models exported by Morph Studio (glTF, compressed for the web), moved only between each design's own home and ready joint angles. Designs are checked in software and not yet bench-tested.
Aedile is planning purpose-built robots for every class of physical city work: PATCH-E for potholes first, with CONE-Y, SWOOP and MO in the design phase. Designing each new robot by hand is slow and expensive. Morph starts with the simplest case, a tabletop arm, and the same loop is what we want for bigger machines.
241 h is the typical hands-on time for one experienced engineer to take a robot like these through one full revision: spec, CAD, simulation, electronics, firmware, parts, manufacturing prep and assembly instructions. Morph generates a first draft of that work in about a minute, and an engineer still has to review it: plan on a few hours. (The Studio's own time-saved counter assumes a 15-minute review per new design.) The goal: weeks of a robotics team's work, done in an afternoon by someone who isn't a roboticist.
Typical case from Morph's time baseline (range 110 to 746 h): hands-on engineer time only, built from published surveys, papers and case studies (many of them vendor-run or vendor-sponsored) and partly estimated where no published figure exists. It also counts work Morph doesn't do, such as inverse kinematics on the robot and hardware bring-up, and work it only partly does, such as supplier quotes.Simulations only get you so far. The next step is closing the loop with the physical world, automatically.
The hosted private beta is at aedile.city/morph. Request access to bring your robot idea into one workspace for CAD, electronics, simulation, manufacturing plans and parts.
private beta · access by approvalA miniature physical prototype of the design goes into a room-sized sandbox. Real tests run on it, what they measure goes straight back into the simulation, and the design improves and the loop repeats until the results are good.
what we're building nextThen the miniature prototypes put themselves together, so the loop from idea to tested hardware runs with no one in the middle. It's built to augment the engineers building big industrial robots, not replace them.
after that“…the sandbox where you could iterate, improve, and vibe build extremely fast.”An Aedile co-founder, on who the sandbox is for: robot labs, university labs, R&D teams, construction and medical robots.
Morph's private beta is open to approved testers. Tell us what you want to build, and we'll review your request. Submitting this form does not create an account or grant access.
Already approved? Sign in to Morph Studio with your approved email. No local installation is needed.